Friday 31 December 2010

A valuation of Guild Wars 2

ArenaNet is going to make the greastest MMO ever made. They are confident of success against MMORPG's that already have an established base of players that number into the millions. By giving players an experience that is very personal and unique to every player they hope to win back the Massively Multiplayer crown.




Re-posted articles by Jelana from ALLCDKEY.
The UI is very smart,simple and characteristic with a small - scale space at the bottom of the screen and looking less cumbersome than most standard UIs found in the genre, and AreanaNet stated that players would be able to customise their UIs should they feel the need to.

The sense that this is as much a single player game and also a Massively Multiplayer Online Role Playing Game gives the me the feeling that ArenaNet are well on target to achieve their goal of making an MMO for people who don't like MMO's. The more immediate and engaging gameplay mechanics combined with an eye-catching beautiful art style will turn the heads of those who have yet to spend any amount of time in a persistent online world before.
Rather than the more traditional method of combat found in most MMO's -- that of simply pressing hotkeys until your enemy dies -- Guild Wars 2 will have you fighting in real time against your foes in a way that is much more in the vain of RPG fare like Fable. Your character will be able to evade attacks whilst in combat, which gives the whole thing a greater energy than most normal MMO's and is something that will catch the eye of those so far uninterested in the genre.
Fans of the original will be interested to hear that as a result of the game's plot, where a race of Elder Dragons has awoken and brought chaos to the land of Tyria, the villains of the original Guild Wars, the Charr, have been forced to join forces with the other races in an effort to defeat this new threat and, as a result, they will be a playable race in this game.
Upon creation of your in-game avatar you will be asked to fill in then blanks of your character's background. Rich or poor, noble or devious, strong or smart; these things will shape not only your outward appearance but also the ways in which the world treats you and the way in which your personal history comes into play.

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